Why are People Getting Smarter?
Why are People Getting Smarter?
Video Games and TV Shows?
By Edgar
Coudal
From Manasota FL Mensa's 6-05
"The 4-M" Newsletter
PEOPLE who scored in the top 10
per cent of the population on I.Q. tests in 1920 would see their scores ranked
in the bottom third today, according to research by James Flynn, reported in an
essay by Malcolm Gladwell in the NewYorker,
Flynn suggested that part of the
surge is due to increased economic prosperity resulting in better
nutrition, more systematized schools, more skill in taking tests, and staying in
school longer. However, the increase was not just in prep schools and private
institutions of the west, but throughout the developed nations and especially in
the middle class, “supposedly suffering from a deteriorating public school
system and a steady diet of lowest common denominator television and mindless
pop music,” as Gladwell, author of The Tipping Point and Blink,
wrote.
This was all lead-in to
Gladwell’s review of Everything Bad is Good for You, by Steven
Johnson. For one thing, Johnson reportedly says that television programs are
much “harder” today than just 30 years ago. Back then, a Dukes of Hazzard
episode portrayed two cartoon character guys following an essentially linear
story line to a decisive conclusion. Today, shows like the Sopranos or West Wing
might have five or six story lines involving well-developed characters weaving
in and out of the shows’ allotted time. Brain exercise and learning, just
keeping track!
Gladwell reports that Johnson’s
second point is about video games. Today’s game is a far cry from Tetris and
Pong of our past, which were exercises in motor skills and pattern recognition.
A massively popular game like Grand Theft Auto III uses a 53,000-word
walkthrough to familiarize beginners with it--that’s a full-length novel! And to
“win,” the player must solve any number of difficult puzzles, physical and
mental, in the correct order. Gladwell quotes Johnson: “It’s about finding
meaning and order in world, and making decisions that help create that
order".
Johnson does not decry books, but
points out that the media are entirely different. With books, the content is
what matters, the explanation of how the bones and muscles work together as
described in a biology text. In video games and TV shows, the process of how you
think is important and improving that process is paramount. Both kinds of
intelligence, the fluid kind of the thinking process and the crystallized kind
of the books’ content, are vital.
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